Field notes from the realm

Essays on neurodivergent-friendly game design, the SideQuest buddy system, and how to use real-world quests as confidence reps. Written by the people building it.

anxietysocialdesign

Low-Pressure Social Games for Anxiety

Why most social games make anxiety worse — and how SideQuest's two-player, opt-in design creates the rare gaming experience that actually feels safe.

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