Glossary
Every term and mechanic in SideQuest, defined plainly. The whole system is intentionally small — if it isn't here, it probably isn't a thing.
- Quest
- A small, do-able real-world mission rolled by the dice — visit a place, try a food, send a text, ask a question. Always completed in physical reality with your buddy.
- Side Quest
- Lowercase version of the same idea — anything that isn't your main life arc but moves it forward. The product is named after it.
- Buddy
- The one person you're paired with. SideQuest is a two-player game; XP and rewards are shared by the pair.
- Invite Code
- A 6-character code used to pair with a buddy on the pair screen. Each code links exactly two accounts.
- Intensity
- A 1–5 scale you set per roll. 1 = cozy, 5 = legendary. Higher intensities trigger safety-plan prompts.
- Budget
- The real-world cost ceiling for a quest: Free, $1–10, $10–30, or $30+. SideQuest itself is always free.
- XP (Experience Points)
- Awarded on quest completion based on intensity: 35 XP (intensity 1) up to 400 XP (intensity 5). Shared between the pair.
- Level
- Earned by accumulating XP. SideQuest has nine levels: Wanderer → Pathfinder → Drifter → Catalyst → Sentinel → Voyager → Realm Walker → Mythmaker → Reality Legend.
- Cosmetic
- A non-gameplay reward — color tweaks, icons, badges — dropped on quest completion. Cosmetic only. No pay-to-win, no pay-at-all.
- Aesthetic Mode
- A full reskin of the interface. Five+ modes available (neon-punk, soft sanctuary, retro gaming, luxury minimal, dreamscape, more). Switchable any time. See aesthetic modes.
- Streak
- A count of consecutive active days. SideQuest streaks respect rest days and never reset punitively — missing a day does not erase progress.
- PDA (Pathological Demand Avoidance)
- An autism profile where demand language triggers automatic refusal. SideQuest is PDA-aware: quests are invitations, never demands.
- Safety Plan
- An escape phrase, time limit, and code word automatically prompted on intensity 4 and 5 quests.
- Roll
- The act of asking the dice for a new quest. Pick budget and intensity, tap roll, receive a mission.
Ready to roll?
Now that the rules are clear — try a quest.
Start your quest